Longdraw Half-glove

Longdraw Half-glove

Instant - Destroy this, put 2 cards from your hand and/or arsenal on the bottom of your deck: Your next arrow attack this turn gets +4power.

Battleworn

Rulings

From the Part the Mistveil release notes
  • In addition to destroying Longdraw Half-Glove, the cost to activate Longdraw Half-Glove is also putting a total of two cards from your hand and/or arsenal on the bottom of your deck. To fulfill this cost, you can either put two cards from hand, or two cards from arsenal, or 1 card each from hand and arsenal. You cannot activate Longdraw Half-Glove if you cannot pay the cost.

Keyword notes

Battleworn - Equipment that wear down after each time they are used to defend. If you defend with a card with Battleworn, put a -1{d} counter on it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • A -1defense counter stays on the card until the card is destroyed or the game ends.
  • If the defense of a card that is defending is below zero, its defense value is considered to be zero.
  • When this card is destroyed, it is sent to your graveyard. (Not when it has 0defense)
  • When this card is destroyed, it is sent to your graveyard.
  • If the defense of a card that is defending is below zero, calculate as if its defense is zero.
All keywords

Versions

Price history

MST232

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