Double Strike

Double Strike (Red)

When this chain link resolves, banish this. You may play it this combat chain. If you do, it loses this ability.

Go again

Rulings

From the Uprising release notes
  • When Double Strike leaves the combat chain this way, its chain link remains and is still considered there for the purposes of abilities and effects like Rupture.
  • You still control the chain link, but do not control the card when Double Strike leaves the combat chain.
  • The chain link resolves immediately after the damage step of combat.
  • When Double Strike is put into the banished zone, it becomes a new object separate to its previous existence. Effects that applied to its previous existence do not continue to apply to the card, including when it is played from the banished zone.
  • When Double Strike is put into the banished zone this way, it only loses it the triggered ability; it retains the Go again ability (for the second time you play it).

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords
ClassNinja
Cost0
Attack1
Defense2
PitchRed
KeywordsGo again
SetsUPR

Versions

Price history

UPR160

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