Dishonor (Blue)
Combo - If Bonds of Ancestry was the last attack this combat chain, this gets +2
.
When this hits a hero, if you control Surging Strike, Descendent Gustwave, and Bonds of Ancestry, that hero loses all abilities for the rest of the game.
.When this hits a hero, if you control Surging Strike, Descendent Gustwave, and Bonds of Ancestry, that hero loses all abilities for the rest of the game.
Rulings
From the Outsiders release notes
- Bonds of Ancestry must be the last attack on the combat chain for Dishonor to gain +2
. - Surging Strike, Descendent Gustwave, and Bonds of Ancestry do not have to be in any specific order on the combat chain to meet the condition for the on-hit trigger, just that you control them when the triggered effect resolves.
- When a hero loses their abilities, simply treat their text box as empty.
- If a hero loses their abilities this way, they are not prevented from gaining abilities from other effects (e.g. Brainstorm).
Keyword notes
Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
- The last attack does not have to have hit for combo to be active.
- Only the name of the last attack matters, other variables such as the pitch cost does not matter.
- You may still play the attack even if combo isn’t active.
- The last attack does not have to have hit.
ClassNinja
TypeAttack Action
Cost0
Attack2
Defense3
PitchBlue
KeywordsCombo
SetsOUT
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsFaizal Fikri
Versions
Price history
OUT051More from Outsiders
More by Faizal Fikri
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