Cyclone Roundhouse (Yellow)
Combo - If Spinning Wheel Kick was the last attack this combat chain, this gets "At the beginning of the reaction step, banish a random defending card from each chain link."
Rulings
From the Outsiders release notes
- This is a trigger that happens when players move to the reaction step. Both players have an opportunity to respond to that trigger. After that trigger resolves both players receive priority in reaction step to act before game moves to damage step.
- Any defending card on each chain link may be banished this way, including equipment and defense reactions.
- A defending card that is banished this way is no longer considered to be defending on its chain link and thus is not calculated in the total defense against an attack. Damage is not retroactively dealt to respective targets for resolved (previous) chain links.
Keyword notes
Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
- The last attack does not have to have hit for combo to be active.
- Only the name of the last attack matters, other variables such as the pitch cost does not matter.
- You may still play the attack even if combo isn’t active.
- The last attack does not have to have hit.
ClassNinja
TypeAttack Action
Cost2
Attack5
Defense3
PitchYellow
KeywordsCombo
SetsOUT
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsNarendra B Adi
Versions
Price history
OUT050More from Outsiders
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