Dauntless (Red)
Your next weapon attack this turn gets +3
.
The next defense reaction card the defending hero plays this turn costs an additional
to play.
Go again
.The next defense reaction card the defending hero plays this turn costs an additional
to play.Go again
Rulings
From the Crucible of War release notes
- To defend with a defense reaction, it must be played.
- The additional cost can be reduced by cost reduction effects.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
CRU085More from Crucible of War
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