Terms of Combat (Red)
Your next weapon attack this turn gets +4
and "Whenever a defense reaction is played or activated this chain link, draw a card."
Go again
and "Whenever a defense reaction is played or activated this chain link, draw a card."Go again
Rulings
From the Mastery Pack Warrior release notes
- Terms of Combat’s first ability will apply to your next attack this turn and will trigger whenever a defense reaction is played or activated on that attack’s chain link. This will trigger and resolve before the resolution of playing or activating the defense reaction. There is no limit on how many times this can trigger.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassWarrior
TypeAction
Cost2
Defense3
PitchRed
KeywordsGo again
SetsMPW
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsAmtepra
Versions
Price history
MPW034More from Mastery Pack Warrior
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