Devotion Never Dies

Devotion Never Dies (Red)

When this hits, if a Draconic attack was the last attack this combat chain, banish this. If you do, you may play it this turn.

Go again

Rulings

From the The Hunted release notes
  • Devotion Never Dies triggers when it hits in the damage step. Whether the last attack on the combat chain before Devotion Never Dies was a Draconic attack or not is checked when this trigger resolves. When the triggered effect resolves, if the last attack on the combat chain was a Draconic attack, you must banish Devotion Never Dies. If you do, you may play it this turn from the banished zone.
  • When Devotion Never Dies leaves the combat chain this way, its chain link remains and is still considered to be there for the purposes of abilities and effects like Rupture.
  • When Devotion Never Dies is put into the banished zone, it becomes a new object separate from its previous existence. Effects that applied to its previous existence do not continue to apply to the card, including when it is played from the banished zone.
  • You still control the chain link, but do not control the card when Devotion Never Dies leaves the combat chain.
  • If the combat chain is open and a Draconic attack that was the last attack is no longer on the combat chain, the last attack is still considered to be a Draconic attack, even if the attack is no longer on the combat chain. Last Known Information is used to determine the properties of the attack before it was removed from the combat chain.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords
ClassNinja
Cost1
Attack4
Defense2
PitchRed
KeywordsGo again
SetsHNT
ArtistsMJ Fetesio

Versions

Price history

HNT072

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