Cold Wave (Blue)
Ice Fusion
When this attacks, if this was fused, cards and abilities cost opponents an additional
to play or activate this turn.
When this attacks, if this was fused, cards and abilities cost opponents an additional
to play or activate this turn.Rulings
From the Tales of Aria release notes
- Defense Reactions are played and therefore would require an additional
to play. (Assuming Cold Wave was fused) - This affects all attacks this turn and does not require this attack to be on the combat chain.
Keyword notes
Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
- You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
- You may still play the card without paying the additional cost of Fusion.
- You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
- You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
- An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
- Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
TalentElemental
ClassRanger
TypeAttack Action
SubtypesArrow
Cost1
Attack3
Defense3
PitchBlue
KeywordsIce Fusion
SetsELE
ArtistsDaria Khlebnikova
Versions
Price history
ELE040More by Daria Khlebnikova
Planning where this card lives? Lay it out in a binder or browse the full card database.










