Light it Up

Light it Up (Yellow)

Lexi Specialization

Lightning Fusion

If this was fused, it gets "When this hits a hero, deal damage to them equal to the number of equipment they control."

Whenever this deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn.

Rulings

From the Tales of Aria release notes
  • You may only play Light it Up in your deck if your hero is Lexi, Livewire or Lexi (Young hero).
  • Light it Up’s first ability is a single instance of damage, even if they have multiple equipment. (For example if the defending hero controls 4 equipment, Light it Up would deal 4 damage not 4 instances of 4)
  • Equipment on the combat chain are still considered equipment they control. (Temper and Blade Break happen when the combat chain closes).
  • Equipment only loses activated abilities, this does not include passive or triggered abilities. (This does not make equipment lose Battleworn, Blade Break or Temper.)
  • Light it Up only checks if damage equal to or greater than the number of equipment is dealt, it does not care about damage previously dealt by Light it Up nor does it “add” the damage dealt by different instances.

Keyword notes

Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
  • You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
  • You may still play the card without paying the additional cost of Fusion.
  • You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
  • You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
  • An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
  • Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
All keywords

Versions

Price history

ELE036

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