Clearwater Elixir

Clearwater Elixir (Red)

Your next attack this turn gets +3power.

You may destroy a Bloodrot Pox token you control. If you do gain 1life.

Go again

Rulings

From the Compendium of Rathe release notes
  • When Clearwater Elixir resolves, it generates a continuous effect that gives your next attack this turn +3power. Then you may destroy a Bloodrot Pox token you control. If you do, you will gain 1life.
  • When resolving Clearwater Elixir, there is no priority between any of the effects generated (e.g. generating the continuous effect, destroying a token, gaining life).

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

PEN324

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