Bait
You can't play or activate cards you own.
Action - Destroy this when the chain link resolves: Attack
Once per Turn Attack Reaction - 0: This gets +1
and go again.
Action - Destroy this when the chain link resolves: Attack
Once per Turn Attack Reaction - 0: This gets +1
and go again.Rulings
From the Super Slam release notes
- Bait’s first ability is a static ability that prevents you from playing or activating cards you own.
- If Bait is created under your control, you control the Bait token; however, you do not own it. The owner is the player who controlled the effect that created the Bait token. This means you can still activate either of Bait’s activated abilities.
- Bait’s second ability is an activated ability that has a cost that requires you to generate a delayed triggered effect. This delayed triggered effect will trigger when the attack’s chain link resolves. When the triggered effect resolves, you will destroy the Bait token.
- In the resolution step, if you attack with Bait and you have go again, you will gain an action point, then the Bait token is destroyed from its “when this chain link resolves” triggered effect and ceases to exist.
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