Take the Bait (Red)
Riptide Specialization
Search your deck for a card, then shuffle and put it on top.
Create a Bait token under an opponent's control.
Go again
Search your deck for a card, then shuffle and put it on top.
Create a Bait token under an opponent's control.
Go again
Rulings
From the Super Slam release notes
- When searching your deck for a card, you cannot fail to find if there are still cards in the deck.
- When resolving Take the Bait, there is no priority between any of the effects generated (e.g. searching your deck for a card, shuffling, putting it on top, creating a Bait token)
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassRanger
TypeAction
Cost0
Defense3
PitchRed
KeywordsRiptide Specialization, Go again
SetsSUP
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsOrson CaptainSass
Versions
Price history
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