Chilling Icevein

Chilling Icevein (Red)

Red Yellow Blue
Ice Fusion

When this attacks, if this was fused, whenever an attack deals damage to a hero this turn, they discard a card unless they pay resource.

Rulings

From the Tales of Aria release notes
  • This affects any and all instances of damage this card deals including “deal 1 damage”.
  • Even if the attack deals 5 damage, it would still only trigger once.
  • If an attack has multiple instances of dealing damage it would trigger multiple times (E.g a card has “If this hits deal 1 damage” “If this hits deal 1 damage”.
  • This affects all attacks this turn and does not require this attack to be on the combat chain.
  • The hero dealt damage by Chilling Icevein decides if they discard a card or pay resource when the ability resolves.
  • If you have no cards in your hand you may still elect to discard a card instead of paying resource.

Keyword notes

Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
  • You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
  • You may still play the card without paying the additional cost of Fusion.
  • You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
  • You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
  • An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
  • Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
All keywords

Versions

Price history

ELE050

Planning where this card lives? Lay it out in a binder or browse the full card database.