Channel Lightning Valley

Channel Lightning Valley (Yellow)

The first time you deal damage to an opposing hero each turn, draw a card.

Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.

Rulings

From the Rosetta + 1st Strike release notes
  • This triggers when you as a hero deal damage to an opposing hero each turn. It does not trigger when an ally you control deals damage, or when you deal damage to an opposing ally.
  • If you have already dealt damage to an opposing hero, and then this card enters the arena, it will not trigger when you deal damage again that turn because it missed the first time you dealt damage.
  • You may decide to destroy this even if you have enough Lightning cards in your pitch zone. In that situation you will put your pitch zone on the bottom of your deck as usual.

Keyword notes

Channel - Channel is a new keyword that uses Element cards to maintain a powerful aura that requires a larger commitment each turn to maintain the channel.
  • Cards with the keyword ‘Fusion’ are not classified as their respective element. E.g a card with Lightning Fusion is not considered to be a Lightning card. Therefore cannot be used to pay the cost of ‘Channel’.
  • You choose the order of the cards you put on the bottom of your deck. The cards that are put to the bottom are open information to your opponent while the order of the cards are hidden information from your opponent.
All keywords
TalentLightning
SubtypesAura
Cost0
PitchYellow
SetsFAB, ROS
Banned inClassic Constructed, Blitz

Versions

Price history

ROS077

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