Catch of the Day (Blue)
Your next arrow attack this turn gets +2
.
If a go fish effect would trigger this turn, instead it triggers twice.
Go again
.If a go fish effect would trigger this turn, instead it triggers twice.
Go again
Rulings
From the Super Slam release notes
- When Catch of the Day resolves, you generate a replacement effect that can cause a go fish triggered ability to trigger twice for the remainder of the turn. This means two triggered effects are generated and both will need to be placed on to the stack by its controller.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TypeAction
Cost0
Defense3
PitchBlue
KeywordsGo again
SetsSUP
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsNino Setiawan
Versions
Price history
SUP268More from Super Slam
More by Nino Setiawan
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