Painful Passage (Red)
You may banish an attack action card from your hand. If you do, it gets +3
or go again until end of turn.
Go again
or go again until end of turn.Go again
Rulings
From the Super Slam release notes
- This is an optional effect: you choose to banish an attack action card from your hand when Painful Passage resolves. If you banish an attack action card from your hand this way, you choose for that banished card to get +3
or go again until end of turn. - When resolving Painful Passage, there is no priority between any of the effects generated (e.g. banishing a card, getting +
or go again).
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TalentShadow
ClassRuneblade
TypeAction
Cost0
Defense3
PitchRed
KeywordsGo again
SetsSUP
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsFiraz M. Rasyid
Versions
Price history
SUP269More from Super Slam
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