Buckwild

Buckwild (Red)

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If there is a card with 6 or more power in your pitch zone, this gets go again.

Rulings

From the Super Slam release notes
  • Buckwild’s ability generates a conditional continuous effect that is always checking. If you don’t have a card with 6 or more power in your pitch zone when you attack with this and then later you do, this will get go again.
  • Go again is checked during the resolution step. If you have a card with 6 or more power in your pitch zone before the attack’s resolution step (i.e. after damage is dealt, but before moving into the resolution step), you will gain an action point from go again during the resolution step.
  • You don’t retroactively get an action point from go again if you’ve passed the resolution step and you didn’t have a card with 6 or more power in your pitch zone and then later in the turn you do (e.g. after you’ve played another attack, closed the combat chain etc.).

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

SUP143

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