Flex Speed (Red)
If this has 6 or more
, it gets go again.
, it gets go again.Rulings
From the Super Slam release notes
- Flex Speed’s ability generates a conditional continuous effect that is always checking. If Flex Speed has less than 6
and then has 6 or more
, this will get go again. - Go again is checked during the resolution step. If Flex Speed has less than 6
and then has 6 or more
before the attack’s resolution step (i.e. after damage is dealt, but before moving into the resolution step), you will gain an action point from go again during the resolution step. - You don’t retroactively get an action point from go again if you’ve passed the resolution step and Flex Speed has less than 6
, and then it has 6 or more
later in the turn (e.g. after you’ve played another attack, closed the combat chain etc.)
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassBrute
TypeAttack Action
Cost2
Attack5
Defense3
PitchRed
KeywordsGo again
SetsSUP
ArtistsFiraz M. Rasyid
Versions
Price history
SUP146More from Super Slam
More by Firaz M. Rasyid
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