Bolt'n' Shot

Bolt'n' Shot (Blue)

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If this card's power is greater than its base, it gets go again and "When this hits, reload."

Rulings

From the Tales of Aria release notes
  • The base power is located at the bottom left corner of a card.
  • You cannot reload if you have a card in your arsenal even if there is an additional empty arsenal spot.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords
Reload - is a Ranger mechanic that allows you to put a card from your hand face down into your arsenal when the card resolves.
  • You may elect to put no cards from your hand to your arsenal.
  • Your arsenal must be empty to put a card into your arsenal. (Even if you have an empty arsenal zone)
  • Your arsenal must be empty to put a card into your arsenal.
  • You may choose to put no cards from your hand to your arsenal.
All keywords

Versions

Price history

ELE218

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