Seek and Destroy (Red)
Your next arrow attack this turn gets +3
and "When this hits a hero, at the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal."
Go again
and "When this hits a hero, at the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal."Go again
Rulings
From the Tales of Aria release notes
- This effect happens before you elect to arsenal a card and draw back up to your intellect.
- Players do not have priority during the end phase and therefore players cannot respond to this ability.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassRanger
TypeAction
Cost0
Defense2
PitchRed
KeywordsGo again
SetsELE
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsKevin Sidharta
Versions
Price history
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