Spellbound Creepers

Spellbound Creepers

Once per Turn Instant - resource, put a bind counter on this: You may play your next non-attack action card this turn as though it were an instant. Activate this only if you've attacked or defended with an attack action card this turn.

At the beginning of your end phase, destroy this unless you've dealt arcane damage equal to or greater than the number of bind counters on this.

Blade Break

Rulings

From the Tales of Aria release notes
  • If the non-attack action card played has go again, you will still gain an action point after it resolves even if it was played as though it was an instant. This would net gain you an action point. You can not gain action points on your opponents turn.
  • Players do not have priority during the end phase.
  • You do not need to do all the arcane damage in one go. Spellbind Creepers only cares about the total arcane damage dealt throughout the turn.

Keyword notes

Bladebreak - Equipment that are fragile and break after being used to defend. If you defend with a card with Blade Break, destroy it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • When this card is destroyed, it is sent to your graveyard.
  • The ability becomes a layer on the chain when the combat chain closes.
  • The Blade Break ability becomes a layer on the chain when the combat chain closes.
  • The ability goes on the stack when the combat chain closes.
All keywords

Versions

Price history

ELE224RF

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