Tri-shot (Blue)
You may activate target bow you control 2 additional times this turn.
Go again
Go again
Rulings
From the Everfest release notes
- You still need to pay the activation costs required to activate the bow.
- This ability bypasses the “Once per Turn Action” (Or Twice per turn) on bows and allows 2 additional activations.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassRanger
TypeAction
Cost0
Defense3
PitchBlue
KeywordsGo again
SetsEVR
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
Artistsbimawithpencil
Versions
Price history
EVR089More by bimawithpencil
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