Act of Glory

Act of Glory (Yellow)

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Suspense

When this leaves the arena, your next attack this turn gets +5power.

Rulings

From the Super Slam release notes
  • Act of Glory’s ability triggers when it leaves the arena (for example, when it is destroyed, when it is banished, etc.). When this triggered effect resolves, your next attack this turn will get a power increase.

Keyword notes

Suspense - This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it
  • Suspense is a new keyword ability featured on several Guardian cards in Super Slam
  • Suspense has several effects associated with it. The first effect the ability generates is a self-replacement effect that occurs as it enters the arena (e.g. resolves on the stack or when it is put into the arena from another card’s effect), which will put 2 suspense counters on the card.
  • Suspense’s second effect triggers at the beginning of your start phase. Neither player receives priority during the start phase of a turn. You will remove a suspense counter from it when the triggered effect resolves.
  • Suspense’s third effect triggers when it has no suspense counters on its card. As this is also a state-based triggering condition, the card must also have no suspense counters on it at the time the triggered effect begins to resolve. You will destroy that card when the triggered effect resolves. This can cause other effects to trigger (e.g. when this leaves the arena, etc). If this happens during the start phase of a turn, then neither player receives priority; however, if not having suspense counters on the object is triggered during the action phase, players will receive priority as normal. If a suspense counter is added before this effect resolves, then this triggered-layer will fail to resolve and the aura will not be destroyed.
All keywords

Versions

Price history

SUP196

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