Zephyr Needle

Zephyr Needle

Once per Turn Action - resource: Attack. Go again

When this is defended by a card with defense greater than this weapon attack's power, destroy this when the combat chain closes.

Rulings

From the Crucible of War release notes
  • The ability triggers at the time a card defends. If the trigger resolves but later the power of Zephyr Needle is greater than the defense value of the defending card, Zephyr Needle would still be destroyed when the combat chain closes.
  • If the triggered ability is responded to, e.g. with an attack reaction that will make Zephyr Needle’s power greater than the defense value of the defending card, then Zephyr Needle would not be destroyed when the combat chain closes. Note: You cannot play attack reactions during the defending window.
  • You may start the game with up to two Zephyr Needle in play as they are 1H.
ClassNinja
TypeWeapon
SubtypesDagger, 1H
Attack2
Sets1HP, CRU
Banned inClassic Constructed, Blitz, Commoner, Living Legend, Silver Age

Versions

Price history

CRU051

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