Zephyr Needle
Once per Turn Action -
: Attack. Go again
When this is defended by a card with
greater than this weapon attack's
, destroy this when the combat chain closes.
: Attack. Go againWhen this is defended by a card with
greater than this weapon attack's
, destroy this when the combat chain closes.Rulings
From the Crucible of War release notes
- The ability triggers at the time a card defends. If the trigger resolves but later the power of Zephyr Needle is greater than the defense value of the defending card, Zephyr Needle would still be destroyed when the combat chain closes.
- If the triggered ability is responded to, e.g. with an attack reaction that will make Zephyr Needle’s power greater than the defense value of the defending card, then Zephyr Needle would not be destroyed when the combat chain closes. Note: You cannot play attack reactions during the defending window.
- You may start the game with up to two Zephyr Needle in play as they are 1H.
ClassNinja
TypeWeapon
Attack2
Banned inClassic Constructed, Blitz, Commoner, Living Legend, Silver Age
ArtistsCristián Huerta
Versions
Price history
CRU051More from Crucible of War
More by Cristián Huerta
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