Flood of Force

Flood of Force (Yellow)

Combo - When this attacks, if Rushing River or Flood of Force was the last attack this combat chain, reveal the top card of your deck. If it's a card with combo, put it into your hand then this gets +3power and go again.

Every thunderstorm begins with a single drop of rain.

Rulings

From the Crucible of War release notes
  • If it’s not a card with combo, it stays on top of your deck and Flood of Force does not gain +3power or go again.
  • You do not have to play the card put into your hand straight away. (Or at all, it can be pitched or just remain in your hand)

Keyword notes

Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
  • The last attack does not have to have hit for combo to be active.
  • Only the name of the last attack matters, other variables such as the pitch cost does not matter.
  • You may still play the attack even if combo isn’t active.
  • The last attack does not have to have hit.
All keywords
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

CRU055

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