Heron's Flight

Heron's Flight (Red)

Combo - When this attacks, if Crane Dance was the last attack this combat chain, this gets +2power and you choose 1;

- this can only be defended by attack action cards.

- this can only be defended by non-attack action cards.

Rulings

From the Crucible of War release notes
  • You choose at the time you play this card.
  • Heron’s Flight cannot be defended by equipment, instants, or reaction cards.
  • Defense reactions become a defending card when played. You cannot defend Heron’s Flight with defense reactions if Crane Dance was the last attack this combat chain. (You cannot play the defense reaction)

Keyword notes

Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
  • The last attack does not have to have hit for combo to be active.
  • Only the name of the last attack matters, other variables such as the pitch cost does not matter.
  • You may still play the attack even if combo isn’t active.
  • The last attack does not have to have hit.
All keywords
ClassNinja
Cost0
Attack3
Defense3
PitchRed
KeywordsCombo
Sets1HP, CRU

Versions

Price history

CRU056

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