Wage Gold (Red)
Universal
When this attacks a hero, you may wager a Gold token with them.
When this attacks a hero, you may wager a Gold token with them.
Rulings
From the Heavy Hitters release notes
- This has the same class (not talent) as your hero. Classes include: Adjudicator, Assassin, Bard, Brute, Guardian, Illusionist, Mechanologist, Merchant, Ninja, Ranger, Runeblade, Shapeshifter, Warrior, and Wizard.
- This does not trigger if you attack anything other than a hero (i.e. an ally).
Keyword notes
Universal - While in any zone, it is the same class as your hero.
- Universal is an ability keyword.
- A card with Universal has the same class of its controller’s hero. If the card is not currently controlled by a player, that card with Universal will have the class of its owner’s hero instead.
- A card with Universal has the same class (not talent) as your hero. Classes include: Adjudicator, Assassin, Bard, Brute, Guardian, Illusionist, Mechanologist, Merchant, Ninja, Ranger, Runeblade, Shapeshifter, Warrior, and Wizard.
- If an effect results in a card with Universal to lose its class types, it does not lose its class. (E.g. Erase Face)
- If an effect prevents a card with Universal from gaining class types, that card will not gain the class of your hero.
- If an effect results in a card with Universal to lose its class types and prevent it from gaining class types (e.g. “loses and can’t gain”), that card will not gain the class of your hero.
Wager - When [the attack’s] chain link resolves, if [the attack] hit, you create [token], otherwise they create [token].
- Wager is an effect keyword.
- Players are considered to have won a wager when the wager trigger resolves during the resolution step. When the trigger resolves, if the attack that wagered hit, you have won the wager. If it did not hit, the opposing hero in the wager is considered to have won.
- If an attack has wagered, but is no longer on the combat chain, last known information about the attack is used to determine if it hit when resolving wager triggers.
- If the combat chain closes before the resolution step (e.g. Phantasm) then the delayed trigger will not resolve and no one will get a token.
- Effects that prevent hit effects from triggering (e.g. Tripwire Trap) or prevent the effects on attacks from triggering when they hit (e.g. Tarpit Trap, Stamp Authority) do not prevent wager from triggering and resolving.
- If tokens you own lose and can’t gain names (e.g. Amnesia), tokens would still be created from resolving the Wager effect. After they are created, those tokens would lose and can’t gain names until the effect expires.
- In a multiplayer game, if an attack that targets multiple opposing heroes (e.g. Apocalypse Automaton) has an effect that wagers with a hero, a wager will be created for each of the opposing heroes. Each wager created this way is separate from any other wagers of the attack: they trigger and resolve independently of one another. Each wager created this way will count towards the total number the attack has wagered for the purposes of any rules or effects. When resolving wagers created this way, each wager trigger will evaluate if the hero with whom the wager was made was hit, regardless if that same attack hit other heroes.
- In a multiplayer game, if an attack you control has wagered, and you are reduced to zero life by an opposing hero while the wager triggered layer is on the stack, the wager trigger will not resolve and will be removed from the stack.
- In a multiplayer game, if an attack you control has wagered, and the hero you wagered with is reduced to zero life by an opposing hero while the wager triggered layer is on the stack, the wager trigger will resolve. If the attack hit, you will create the token(s). If the attack did not hit, nothing happens.
Versions
Price history
HVY216More from Heavy Hitters
More by Tanapon Wachirakul
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