Verdant Tide (Red)
Until end of turn, if you would create 1 or more Elemental or Runeblade aura tokens, instead create that many plus 1 of each of those tokens.
Earth Bond - If an Earth card was pitched to play this, create an Embodiment of Earth token.
Go again
Earth Bond - If an Earth card was pitched to play this, create an Embodiment of Earth token.
Go again
Rulings
From the Compendium of Rathe release notes
- When Verdant Tide resolves, it will generate a continuous replacement effect that is active for the remainder of the turn. If you would create 1 or more Elemental or Runeblade aura tokens, you will instead create that many plus 1 of each of those tokens. Additionally, if the Earth Bond ability is active because an Earth card was pitched to play Verdant Tide, you will create an Embodiment of Earth token (which will result in 2 Embodiment of Earth tokens as you will apply the previously generated replacement effect to it).
- If you would create two or more different Elemental or Runeblade aura tokens, you create one more of each of those different auras. For example, if a card would have you create 1 runechant and one Embodiment of Earth tokens, you would create 2 of each of those..
- If an ability would create 0 Elemental or Runeblade aura tokens, it’s the same as no effect occurring, and therefore the replacement effect generated from Verdant Tide does not apply to it.
- If there are multiple replacement effects that can be applied to an event that would create 1 or more aura tokens (e.g. Verdant Tide and Ripple Away), the turn player will decide which player’s effects will be applied first. If a replacement effect is applied first that results in the number of aura tokens created to be 0 (e.g. applying Ripple Away), Verdant Tide’s effect would no longer apply and no aura tokens would be created.
- You must pitch at least one Earth card while paying for this card’s resource cost to meet the Earth Bond condition. Using resources from previously pitched Earth cards (i.e. pitched before playing this card) does not meet this condition.
- If you pitch an Earth card to play this, the condition has been met even if the Earth card you pitched is removed from the pitch zone (e.g. Potion of Deja Vu)
Keyword notes
Earth Bond - – If an Earth card was pitched to play this, [EFFECT].
- Earth Bond is a label keyword.
- Existing resource points generated from pitching Earth cards do not satisfy the condition for Earth Bond. You must pitch an Earth card while paying for the costs of the card being played.
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
PEN203More from Compendium of Rathe
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