Up the Ante (Blue)
Olympia Specialization
Choose X+1;
- Target attack wagers an Agility token with the defending hero.
- Target attack wagers a Gold token with the defending hero.
- Target attack wagers a Vigor token with the defending hero.
- Target attack gets +Y
, where Y is the number of times it has wagered.
Choose X+1;
- Target attack wagers an Agility token with the defending hero.
- Target attack wagers a Gold token with the defending hero.
- Target attack wagers a Vigor token with the defending hero.
- Target attack gets +Y
, where Y is the number of times it has wagered.Rulings
From the Heavy Hitters release notes
- Each wager ultimately created by Up the Ante is separate from any other wagers of the attack. Each wager triggers and resolves independently of one another.
- You may choose an X value greater than 3 when you play Up the Ante. If you do, you can still only select each mode once.
- The value of Y is determined at the time the effect is generated (when the card resolves), not when the card is played.
- In a multiplayer game, if Up the Ante targets an attack that targets multiple opposing heroes (e.g. Apocalypse Automaton), the attacking hero will create a wager effect with each defending hero for each mode with a wager chosen. This will also impact the number times it has wager, counting each wager created this way towards the total value of Y.
Older rulings (2)
- When you choose the modes of Up the Ante, you choose the order that the modes resolve in. I.e. you can choose for the attack to wager from the modes 1-3 before the value of Y is calculated for mode 4.Changed 2025-06-06Modes resolve in the order the card lists them (rule 1.7.5b, 6 June 2025); you do not choose their order.
- Attack reactions can only be played or activated by an attacking hero during the reaction step. Up the Ante cannot be played during the reaction step of an ally attack (e.g. Cintari Sellsword) to increase its
.Changed 2025-06-06Since 6 June 2025 the player who controls the attack may play or activate attack reactions (rule 7.4.2a), and since 13 February 2026 the controller of an attacking ally is the attacking hero. Attack reactions can be played during the reaction step of your own ally’s attack.
Keyword notes
Wager - When [the attack’s] chain link resolves, if [the attack] hit, you create [token], otherwise they create [token].
- Wager is an effect keyword.
- Players are considered to have won a wager when the wager trigger resolves during the resolution step. When the trigger resolves, if the attack that wagered hit, you have won the wager. If it did not hit, the opposing hero in the wager is considered to have won.
- If an attack has wagered, but is no longer on the combat chain, last known information about the attack is used to determine if it hit when resolving wager triggers.
- If the combat chain closes before the resolution step (e.g. Phantasm) then the delayed trigger will not resolve and no one will get a token.
- Effects that prevent hit effects from triggering (e.g. Tripwire Trap) or prevent the effects on attacks from triggering when they hit (e.g. Tarpit Trap, Stamp Authority) do not prevent wager from triggering and resolving.
- If tokens you own lose and can’t gain names (e.g. Amnesia), tokens would still be created from resolving the Wager effect. After they are created, those tokens would lose and can’t gain names until the effect expires.
- In a multiplayer game, if an attack that targets multiple opposing heroes (e.g. Apocalypse Automaton) has an effect that wagers with a hero, a wager will be created for each of the opposing heroes. Each wager created this way is separate from any other wagers of the attack: they trigger and resolve independently of one another. Each wager created this way will count towards the total number the attack has wagered for the purposes of any rules or effects. When resolving wagers created this way, each wager trigger will evaluate if the hero with whom the wager was made was hit, regardless if that same attack hit other heroes.
- In a multiplayer game, if an attack you control has wagered, and you are reduced to zero life by an opposing hero while the wager triggered layer is on the stack, the wager trigger will not resolve and will be removed from the stack.
- In a multiplayer game, if an attack you control has wagered, and the hero you wagered with is reduced to zero life by an opposing hero while the wager triggered layer is on the stack, the wager trigger will resolve. If the attack hit, you will create the token(s). If the attack did not hit, nothing happens.
ClassWarrior
TypeAttack Reaction
CostX
Defense3
PitchBlue
KeywordsOlympia Specialization, Wager
SetsHVY
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsFederico Musetti
Versions
Price history
HVY103More from Heavy Hitters
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