Prized Galea

Prized Galea

Olympia Specialization

Attack Reaction - resource, destroy this: Target weapon attack you control wagers a Gold token with the defending hero.

Temper

Rulings

From the Heavy Hitters release notes
  • The wager ultimately created by Prized Galea is separate from any other wagers of the attack. Each wager triggers and resolves independently of one another.
  • The wager is not optional. If you activate and resolve Prized Galea, the attack will wager a Gold token.
  • You can only activate Prized Galea if there is a weapon attack you control to target. If you target a weapon attack on a resolved chain link, the wager will not trigger because that chain link has already been resolved.
  • If there is no defending hero, you can still activate Prized Galea but the wager effect will fail.

Keyword notes

Temper - Temper is a new keyword that exists on equipment in Crucible of War. Usually high in defense, Temper equipment presents a choice when it is down to 1{d}, of whether to defend with it one last time and see it destroyed, or save it to use for its ability.
  • If the equipment gains a -1defense in a different way other than defending, it would not be destroyed even if it has 0defense.
All keywords
Wager - When [the attack’s] chain link resolves, if [the attack] hit, you create [token], otherwise they create [token].
  • Wager is an effect keyword.
  • Players are considered to have won a wager when the wager trigger resolves during the resolution step. When the trigger resolves, if the attack that wagered hit, you have won the wager. If it did not hit, the opposing hero in the wager is considered to have won.
  • If an attack has wagered, but is no longer on the combat chain, last known information about the attack is used to determine if it hit when resolving wager triggers.
  • If the combat chain closes before the resolution step (e.g. Phantasm) then the delayed trigger will not resolve and no one will get a token.
  • Effects that prevent hit effects from triggering (e.g. Tripwire Trap) or prevent the effects on attacks from triggering when they hit (e.g. Tarpit Trap, Stamp Authority) do not prevent wager from triggering and resolving.
  • If tokens you own lose and can’t gain names (e.g. Amnesia), tokens would still be created from resolving the Wager effect. After they are created, those tokens would lose and can’t gain names until the effect expires.
  • In a multiplayer game, if an attack that targets multiple opposing heroes (e.g. Apocalypse Automaton) has an effect that wagers with a hero, a wager will be created for each of the opposing heroes. Each wager created this way is separate from any other wagers of the attack: they trigger and resolve independently of one another. Each wager created this way will count towards the total number the attack has wagered for the purposes of any rules or effects. When resolving wagers created this way, each wager trigger will evaluate if the hero with whom the wager was made was hit, regardless if that same attack hit other heroes.
  • In a multiplayer game, if an attack you control has wagered, and you are reduced to zero life by an opposing hero while the wager triggered layer is on the stack, the wager trigger will not resolve and will be removed from the stack.
  • In a multiplayer game, if an attack you control has wagered, and the hero you wagered with is reduced to zero life by an opposing hero while the wager triggered layer is on the stack, the wager trigger will resolve. If the attack hit, you will create the token(s). If the attack did not hit, nothing happens.
All keywords

Versions

Price history

HVY098

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