Raise an Army

Raise an Army (Yellow)

Kassai Specialization

As an additional cost to play this, destroy X Gold you control.

Create X Cintari Sellsword tokens.

Go again

Rulings

From the Heavy Hitters release notes
  • You choose the value of X at the time you play Raise an Army. You may declare X as any number 0 or greater.
  • If you choose X to be 1 or more and you cannot destroy that much Gold, you cannot play Raise an Army.
  • If cards and tokens you own lose and can’t gain names (e.g. Amnesia), effects that use names will fail to find/identify objects with any specified names. You will be unable to destroy any objects with the name “Gold” you control to pay the additional cost of this card.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

HVY105

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