Talisman of Featherfoot

Talisman of Featherfoot (Yellow)

Go again

When an attack you control gains exactly +1power from an effect during the reaction step, destroy this and the attack gets go again.

Rulings

From the Everfest release notes
  • You cannot defend with Talisman of Featherfoot as it has no defense value. (This is different than if the defense value was 0.)
  • This is not a “may’ effect. When an attack you control gains +1power, you must destroy Talisman of Featherwing.
  • An object is considered to have gained +1power if it’s power increases by 1, from one game state to another.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

EVR190

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