Talisman of Featherfoot (Yellow)
Go again
When an attack you control gains exactly +1
from an effect during the reaction step, destroy this and the attack gets go again.
When an attack you control gains exactly +1
from an effect during the reaction step, destroy this and the attack gets go again.Rulings
From the Everfest release notes
- You cannot defend with Talisman of Featherfoot as it has no defense value. (This is different than if the defense value was 0.)
- This is not a “may’ effect. When an attack you control gains +1
, you must destroy Talisman of Featherwing. - An object is considered to have gained +1
if it’s power increases by 1, from one game state to another.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
EVR190More from Everfest
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