Strategic Planning (Blue)
Put an action card with cost 0 from a graveyard on the bottom of its owner's deck. At the beginning of the end phase, draw a card.
Go again
Go again
Rulings
From the Uprising release notes
- You draw the card at the beginning of the end phase. This is before you arsenal a card and draw up to your intellect. You may arsenal the card you draw if you do not already have a card in arsenal.
- You can choose an opponent’s card in their graveyard.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
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