Give and Take

Give and Take (Red)

Whenever an action card defends this, you may put an action card with cost less than this card's power from your graveyard on top of your deck.

Go again

Rulings

From the Outsiders release notes
  • Give and Take received an errata to its text. The text above reflects its intended gameplay text as of March 15, 2023.
  • Give and Take triggers once each time an action card defends it on the combat chain. If the defending hero declares two or more defending action cards during the defend step, the Give and Take triggers once for each action card.
  • If Give and Take is added to an already active chain link as an attacking card (i.e. with Uzuri’s hero ability), then existing defending action cards on the combat chain do not cause the effect to trigger.
  • You’re required to show your opponent the card you are putting on the top of your deck.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

OUT185

Planning where this card lives? Lay it out in a binder or browse the full card database.