Steadfast

Steadfast (Yellow)

Red Yellow Blue
Prevent the next 5 damage that would be dealt to you this turn by a source of your choice.

"Be it sword or sorcery, we defend, we defeat, or we die." - Oldhim, Grandfather of Eternity

Rulings

From the Everfest release notes
  • You may not defend with Steadfast as it does not have a defense value.
  • If the chosen source deals more than one event of damage (or type of damage), the prevention effect of Steadfast applies to each of those instances. E.g. If the opponent plays Sting of Sorcery, and then attacks with Singeing Steelblade (chosen source), Steadfast will apply to both events of arcane damage AND the event of physical damage from the attack.
  • If the chosen source has an ability that attacks (such as a weapon), Steadfast can prevent damage dealt by that source on separate chain links. E.g. If the source is Dawnblade, Steadfast can prevent a total of 6 damage across one or more attacks from the Dawnblade chosen.
  • The effect of Steadfast prevents the incoming damage from the chosen source, and cannot be saved for a future source of damage once Steadfast resolves.
  • Steadfast is an instant. You may play it anytime you have priority, including during an opponent’s turn, and during the reaction window of either player’s turn.
  • Once Steadfast has prevented a total of 6/5/4 damage from the chosen source, it will no longer prevent any additional damage from that source.
  • Loss of life is not being dealt damage and would not be prevented by Steadfast.
Older rulings (1)
  • The source can be any object currently in the game, typically cards or tokens, and is chosen at the time Steadfast resolves.
    Changed 2022-06-24
    The source must be a public (face-up) card or macro in the arena or on the stack when Steadfast resolves (rule 1.8.6b, whose example is Oasis Respite). A card in hand, arsenal or deck cannot be chosen.

Versions

Price history

EVR034

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