Stardust Spike (Red)
When this leaves the arena, gain
and amp 1.
Ward 2
and amp 1.Ward 2
Rulings
From the Omens of the Third Age release notes
- Stardust Spike’s first ability triggers when it leaves the arena (e.g. when it is destroyed, when it is banished, etc.). You will gain a
and generate an Amp 1 replacement effect when the triggered effect resolves. - Destroying Stardust Spike as part of using and applying its Ward prevention effect can cause it to trigger its or other objects’ triggered abilities. You will add these triggered effects to the stack the next time effects can be added to the stack (typically before players receive priority). Triggered effects added in this way will not resolve in time to be applied to the same damage event. For example, if you would be dealt 3 arcane damage, you will destroy Stardust Spike to apply its Ward 2 prevention effect, reducing the event to 1 arcane damage; however, you will not gain
from its triggered effect to use it to apply an Arcane Barrier 1 prevention effect to that same event.
Keyword notes
Amp - The next time you would deal arcane damage this turn, instead deal that much plus 1.
- Amp is an effect keyword.
- Amp generates a replacement effect that applies to any one event of arcane damage that the player controls. This can include arcane damage events that are generated from actions, weapons (e.g. Kraken’s Aethervein), heroes (e.g. Brainstorm), etc.
- If an effect would deal 0 arcane damage, it’s the same as no effect occurring, and therefore Amp does not apply to it.
- For cards with an effect that deals arcane damage to multiple heroes/allies (e.g. Forked Lightning, Singe, Aether Arc), amp will only increase the damage dealt by the first arcane damage event from the effect. For example, if you target two different heroes with Forked Lightning, Forked Lightning’s effect will result in two arcane damage events. Amp will apply to the first arcane damage event against one of the targeted heroes, but will not apply to the other arcane damage event against the other hero.
- If you have a melded split card that has an effect that deals arcane damage on each half of the card (e.g. Comet Storm||Shock), amp will be applied to the first available arcane damage event from that layer after the amp replacement effect has been generated. If an amp effect is active before the melded split card’s layer resolves for the first time, then that amp will apply to the arcane damage event produced by effect on the right side of the card. Similarly, if an amp effect is active before the melded split card’s layer resolves for the second time, then that amp replacement effect will apply to the arcane damage event produced by effect on the left side of the card.
Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
- Ward is a static ability that generates a fixed-prevention effect.
- The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
- If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
- The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
- If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
TalentLightning
ClassIllusionist
TypeInstant
SubtypesAura
Cost0
PitchRed
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsReinaldo Indrajaya
Versions
Price history
AZS017More from Armory Deck - Zyggy
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