Circular Flowtide (Yellow)
When this leaves the arena, create a Lightning Flow token.
Ward 2
Ward 2
Rulings
From the Omens of the Third Age release notes
- Circular Flowtide’s first ability triggers when it leaves the arena (e.g. when it is destroyed, when it is banished, etc.). You will create a Lightning Flow token when the triggered effect resolves.
- Destroying Circular Flowtide as part of using and applying its Ward prevention effect can cause it to trigger its triggered ability. You will add this triggered effect to the stack the next time effects can be added to the stack (typically before players receive priority).
Keyword notes
Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
- Ward is a static ability that generates a fixed-prevention effect.
- The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
- If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
- The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
- If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
TalentLightning
ClassIllusionist
TypeInstant
SubtypesAura
Cost1
PitchYellow
KeywordsWard 2
ArtistsAmirul HHF
Versions
Price history
OMN033More from Armory Deck - Zyggy
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