Soul Cleaver (Blue)
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt
Blood Debt
Rulings
From the Dusk till Dawn release notes
- The defending hero’s soul is checked constantly while this is in the arena. If the defending hero goes from having a card in their soul, to not having cards in their soul, this loses the go again.
Keyword notes
Blood Debt - Blood Debt is a new keyword existing on Shadow cards. Shadow cards can inflict a loss of life to access a greater power. At the end of your turn, you lose 1{h} for each blood debt card in your banished zone.
- You only lose life at the end phase. Players do not have priority during the end phase.
- If you have multiple cards with blood debt, you lose 1
for each instance of blood debt at the end of turn. - Only face-up cards banished with blood debt counts and will lose you
. Face-down banished cards have no effects or stats.
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TalentShadow
TypeAttack Action
Cost2
Attack4
Defense2
PitchBlue
KeywordsBlood Debt, Go again
SetsDTD
ArtistsMarcus Reyno
Versions
Price history
DTD186More from Dusk till Dawn
More by Marcus Reyno
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