Sigil of Temporal Manipulation (Blue)
At the beginning of your action phase, destroy this.
When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
Rulings
From the Rosetta + 1st Strike release notes
- Sigil of Temporal Manipulation’s first ability triggers at the beginning of your action phase. Players receive priority during this phase and will have an opportunity to resolve other cards and effects before this triggered layer resolves.
- Sigil of Temporal Manipulation’s second ability triggers when it leaves the arena (for example, when it is destroyed, when it is banished, etc.), even from its own effect. When the trigger resolves on the stack, you must banish the top card of your deck. If it’s a non-attack action card, you may play it this turn as though it were an instant.
- An action card played as though it were an instant does not cost an action point and can be played whenever the player has priority, otherwise it is still considered to be an action card.
- If a card with go again is played as though it were an instant, you will gain an action point from the go again when the card resolves if it is your turn. Otherwise, you do not.
Versions
Price history
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