Sigil of Solitude

Sigil of Solitude (Blue)

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At the start of your turn, if you control another Illusionist aura, destroy this.

Ward 2

Rulings

From the Part the Mistveil release notes
  • Sigil of Solitude triggers and resolves in the start phase. There is no priority and it cannot be responded to. Whether you control an Illusionist aura is checked on the resolution of the trigger.

Keyword notes

Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
  • Ward is a static ability that generates a fixed-prevention effect.
  • The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
  • If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
  • The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
  • If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
All keywords

Versions

Price history

MST145

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