Essence of Ancestry: Mind

Essence of Ancestry: Mind (Blue)

When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a blue source this turn, prevent it.

Ward 2

Rulings

From the Part the Mistveil release notes
  • Essence of Ancestry: Mind triggers when it leaves the arena (for example, when it is destroyed, when it is banished, etc.). Whether you control an Illusionist aura is checked on the resolution of the trigger.
  • This does not trigger if this is a defending card on a chain link then leaves the combat chain due to it closing or due to an effect.
  • If you control no Illusionist auras when Essence of Ancestry: Mind’s trigger resolves, it generates a prevention effect that applies to the next damage event this turn from a blue source. The prevention effect will typically prevent all of that damage. The value of the damage is determined at the time the prevention effect is checked for when it is active.For example, an opponent resolves an Electrify (yellow) then hits you with a Snatch (blue). If you generate Essence of Ancestry: Mind’s prevention effect before Electrify’s trigger resolves in the resolution step, the prevention effect would prevent 2 damage that would’ve been dealt from Electrify’s triggered effect as the damage source would be the blue Snatch.
  • If this card is destroyed as part of applying its Ward prevention effect to a damage event from a blue source, the prevention effect from the triggered ability will not apply to that same damage event. This is because the prevention effect has not yet been generated from the trigger resolving on the stack. When this card is destroyed as part of applying the Ward effect, the trigger layer will only be added to the stack after the damage event is finalized and players once again receive priority.

Keyword notes

Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
  • Ward is a static ability that generates a fixed-prevention effect.
  • The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
  • If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
  • The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
  • If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
All keywords

Versions

Price history

MST139

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