Haunting Specter

Haunting Specter (Blue)

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When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1power counter on it.

Ward 2

Rulings

From the Part the Mistveil release notes
  • Haunting Specter triggers when it leaves the arena (for example, when it is destroyed, when it is banished, etc.). When the trigger resolves, you will first create a Spectral Shield token, then whether you control an Illusionist aura is checked. If you do not control any other Illusionist auras other than the Spectral Shield token you just created, you will put a +1power counter on that Spectral Shield.
  • This does not trigger if this is a defending card on a chain link then leaves the combat chain due to it closing or due to an effect.
  • If you do not create a Spectral Shield token (e.g. applying Ripple Away’s replacement effect) as a part of resolving this card’s effect, but control only one other Illusionist token named Spectral Shield, you do not put the +1power counters on that other Spectral Shield.

Keyword notes

Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
  • Ward is a static ability that generates a fixed-prevention effect.
  • The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
  • If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
  • The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
  • If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
All keywords

Versions

Price history

MST142

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