Seasoned Saviour

Seasoned Saviour

When this is equipped, put two -1defense counters on it.

Battleworn

Rulings

From the Dynasty release notes
  • Equipment is equipped at the start of the game. This will trigger and resolve before either player draws their first hand for the first turn of the game. The triggered effect is not optional.
  • If you start the game with Seasoned Saviour as your equipment, its effect triggers/resolves and you put two -1defense counters on it before you draw your first hand.
  • You cannot equip more than one off-hand equipment, even if you have more than one empty weapon zone.

Keyword notes

Battleworn - Equipment that wear down after each time they are used to defend. If you defend with a card with Battleworn, put a -1{d} counter on it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • A -1defense counter stays on the card until the card is destroyed or the game ends.
  • If the defense of a card that is defending is below zero, its defense value is considered to be zero.
  • When this card is destroyed, it is sent to your graveyard. (Not when it has 0defense)
  • When this card is destroyed, it is sent to your graveyard.
  • If the defense of a card that is defending is below zero, calculate as if its defense is zero.
All keywords

Versions

Price history

DYN026

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