Buckle

Buckle (Blue)

Your next Guardian attack this turn gets +1power, dominate, and "When this hits a hero, destroy an equipment they control with a -1defense counter on it."

Go again

Rulings

From the Dynasty release notes
  • If the opponent defends the attack with an equipment with Battleworn or Temper, that equipment would not gain a counter from its effect until the combat chain closes, after the hit triggered effect has resolved. The equipment must already have a -1defense counter on it at the time the hit trigger resolves.
  • The hit trigger is not a targeted effect. The equipment with the -1defense counter that will be destroyed is determined when the hit trigger resolves.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

DYN028

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