Buckle (Blue)
Your next Guardian attack this turn gets +1
, dominate, and "When this hits a hero, destroy an equipment they control with a -1
counter on it."
Go again
, dominate, and "When this hits a hero, destroy an equipment they control with a -1
counter on it."Go again
Rulings
From the Dynasty release notes
- If the opponent defends the attack with an equipment with Battleworn or Temper, that equipment would not gain a counter from its effect until the combat chain closes, after the hit triggered effect has resolved. The equipment must already have a -1
counter on it at the time the hit trigger resolves. - The hit trigger is not a targeted effect. The equipment with the -1
counter that will be destroyed is determined when the hit trigger resolves.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassGuardian
TypeAction
Cost3
Defense3
PitchBlue
KeywordsGo again
SetsDYN
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsFederico Musetti
Versions
Price history
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