Melting Point (Red)
Your next arrow attack this turn gets +4
.
If it has an aim counter, it gets "When this hits a hero, destroy a 1H weapon they control with 1 base
."
Go again
.If it has an aim counter, it gets "When this hits a hero, destroy a 1H weapon they control with 1 base
."Go again
Rulings
From the Outsiders release notes
- When the dagger is destroyed, it is put into the opponent’s graveyard. It is neither put into their inventory nor does it continue to exist in the arena.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassRanger
TypeAction
Cost1
Defense3
PitchRed
KeywordsGo again
SetsOUT
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsCarlos Cruchaga
Versions
Price history
OUT105More from Outsiders
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