Metis, Archangel of Tenacity
Once per Turn Action - 
: Attack
When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate.
Ward 4

: AttackWhen Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate.
Ward 4
Rulings
From the Dusk till Dawn release notes
- A figment double-faced card enters the arena with the figment-side active. It is only “flipped” when another effect flips them. E.g. Awaken, on Prism, Advent of Thrones
- When a figment double-faced card leaves the arena, it “resets” and the figment side becomes the active side again.
- Banishing a card when attacking is optional.
- If this is destroyed (e.g. Ward) before its attack resolves (resolution step), the combat chain closes. If this is destroyed after the attack resolves, the combat chain does not close.
- If this is destroyed (e.g. Ward) while its “when this attacks” triggered effect is waiting to resolve on the stack, the combat chain will close and the triggered effect will still resolve giving you the option to banish a card from soul and your attacks get dominate.
- If this is destroyed while being the target of an opponent’s attack (e.g. because of Ward); if it is during the layer step, the combat chain will close; if it is the attack step or later in combat, the combat chain will not close.
Older rulings (2)
- If this has go again, and is destroyed during the resolution step of its attack, Last Known Information is used, and the controller still gains an action point during the link step of combat.Changed 2025-01-31If it had go again, the action point was given as the Resolution Step began (31 January 2025), by last known information if it is gone (rule 7.6.2a).
- If this does not have go again and is destroyed during the resolution step, Last Known Information cannot be changed and the controller cannot give the attack go again during the link step of combat.Changed 2025-01-31The Link Step no longer exists (31 January 2025); the action point from go again is decided as the Resolution Step begins, so go again cannot be given to it afterwards.
Keyword notes
Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
- Ward is a static ability that generates a fixed-prevention effect.
- The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
- If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
- The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
- If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
Dominate - An attack that is difficult to defend. Cards with dominate cannot be defended with more than 1 card from the defending hero’s hand.
- You can still defend with equipment and defense reactions played from arsenal in addition to up to 1 card from hand.
- Playing a defense reaction from your hand counts towards the 1 card from your hand restriction. You cannot defend with a card in your hand then play a defense reaction from your hand.
- You can still block with equipment and defense reactions played from arsenal in addition to up to 1 card from hand.
TalentLight
TypeAlly
SubtypesAngel
Attack4
Life4
SetsDTD
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsCarlos Cruchaga
Other faceFigment of Tenacity
Versions
Price history
DTD010More from Dusk till Dawn
More by Carlos Cruchaga
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