Helm of Isen's Peak

Helm of Isen's Peak

Action - resource, destroy this: Your hero gets +1intellect until end of turn.

Battleworn

Rulings

From the Welcome to Rathe release notes
  • The blue symbol is intellect. This is your hand size (How much you draw up to at the end of turn.)
  • You draw up to your hand size before end of turn effects wear off.
  • Helm of Isen’s Peak requires an action point to activate. It does not have go again. Activating Helm of Isen Peak will usually end your action phase.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same chain link.

Keyword notes

Battleworn - Equipment that wear down after each time they are used to defend. If you defend with a card with Battleworn, put a -1{d} counter on it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • A -1defense counter stays on the card until the card is destroyed or the game ends.
  • If the defense of a card that is defending is below zero, its defense value is considered to be zero.
  • When this card is destroyed, it is sent to your graveyard. (Not when it has 0defense)
  • When this card is destroyed, it is sent to your graveyard.
  • If the defense of a card that is defending is below zero, calculate as if its defense is zero.
All keywords

Versions

Price history

WTR042

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