Rune Snare (Red)
Your next arrow attack this turn gets +3
.
Go again
When this defends and the attacking hero has played or created 2 or more auras this turn, destroy an aura they control.
.Go again
When this defends and the attacking hero has played or created 2 or more auras this turn, destroy an aura they control.
Rulings
From the Compendium of Rathe release notes
- Rune Snare’s third ability triggers when it becomes a defending card on the combat chain and the attacking hero has played or created 2 or more auras this turn. You will choose and destroy an object with the aura subtype they control when the triggered effect resolves.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassRanger
TypeAction
SubtypesTrap
Cost0
Defense2
PitchRed
KeywordsGo again
SetsPEN
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsAlexis Susani
Versions
Price history
PEN084More from Compendium of Rathe
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