Rouse the Ancients

Rouse the Ancients (Blue)

As an additional cost to play this, you may reveal any number of attack action cards from your hand with 13 or more total power.

If the additional cost was paid, this gets +7power and go again.

Rulings

From the Monarch release notes
  • Revealing more than 13 total power does not increase the power of Rouse the Ancients any more than 7.
  • You can attack with Rouse the Ancients without revealing any cards. It would not gain the +7power or go again.
  • You cannot reveal Rouse the Ancients to itself.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

MON247

Planning where this card lives? Lay it out in a binder or browse the full card database.