Renounce Grandeur (Red)
If the defending hero controls an aura token, this gets +1
.
Crush - When this deals 4 or more damage to a hero, they can't create aura tokens during their next turn.
.Crush - When this deals 4 or more damage to a hero, they can't create aura tokens during their next turn.
Rulings
From the Mastery Pack: Guardian + Smash Palace release notes · August 8, 2025
- Renounce Grandeur’s first ability generates a conditional continuous effect that is always checking as long as it is face-up in the arena and not defending. If the defending hero does not control an aura token when you attack with this, then they control one, this will get +1
. - Renounce Grandeur’s first ability is not functional while defending.
- If the defending hero gains control of an aura token during the damage step and causes the if-conditional effect to become active, it will get the +1
from the defending hero controlling an aura token but the damage will not be recalculated. - If the defending hero no longer controls an aura token during the damage step and causes the if-conditional effect to no longer be active (e.g. applying Spectral Shield’s ward prevention effect), it will lose the +1
but the damage will not be recalculated. - Renounce Grandeur’s Crush ability triggers when it deals 4 or more damage to a hero. When the triggered effect resolves, it generates a continuous effect that is active during that hero’s next turn. During their next turn, that hero can’t create aura tokens.
Keyword notes
Crush - A guardian mechanic that showcases the strength of the guardian. When an attack with crush deals 4 or more damage to a hero, an effect is applied.
- Crush only checks the amount of damage dealt to the hero. Prevented damage does not count.
- Crush is not optional, if the card does 4 or more damage, the effect will apply.
- Crush is a (conditional) hit effect.
Versions
Price history
FAB330RFMore from Mastery Pack Guardian
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